
- STENCYL GAME ENGINE FOR FREE
- STENCYL GAME ENGINE SOFTWARE
- STENCYL GAME ENGINE CODE
- STENCYL GAME ENGINE SERIES
We are using the Stencyl game engine which is free to download All you need is a computer and an Internet connection. This course is aimed at beginners who have no experience of game design or coding. You will also have the basic knowledge of coding, allowing you to move onto more challenging game engines such as Unity or Unreal.
STENCYL GAME ENGINE FOR FREE
You will also have a finished 2D video game which is yours to use for free and you can add extra levels and other items to it.
STENCYL GAME ENGINE SERIES
Unity might be a bit tricky because C# is higher level and Unreal could also be tricky since I wouldn't recommend C++ for a beginner who doesn't want to dive deep into machine code, how a CPU works, and how memory works.Discover how easy it is to make a game using Visual codingīy the end of this series you will have the experience and knowledge to design your own games. I'm sure there are better engines out there, but those are the two I can recommend from personal experience. Game Maker's GML is really easy and Godot has a really easy Python-like language called GDScript for beginners. Try out different engine's programming languages and see what fits best for you. That's why you need to understand how it works. I feel like most people fail because they don't understand what they're typing. Syntax will come later the more you type. So you can think "how do I create a function in X language?" You can then look through your notes and find it right there. And you just need to learn how the programming language works, not the syntax because you can write the syntax down and reference it while programming. I can give you some tips: learn the programming basics before you create a game (which shouldn't take long). This is why I think you should use a "real" engine with more coverage that uses a programming language. The only difference is in one you have to type the syntax and in the other you have to drag and drop the syntax.

Compare the two and see how similar they are.

STENCYL GAME ENGINE CODE
I can do it for you: Stencil code and direct translation to C code. Compare Stencyl's visual scripting language to some C code and you will see they are incredibly similar. They all have concepts like variables, functions, loops, if statements, etc. Most non-declarative visual scripting languages (like the ones you see in most game engines) is programming. I don't think any engine that has little support is good for beginners, especially ones that have no programming experience. They're a really awesome group of people. As I got better and built more complex prototypes and such, I eventually made the jump to Godot and love it 10x more than I ever did GMS. Rather I just preferred the simplicity of GMS which let me wrap my head around learning common game dev techniques and solutions to common game dev problems.
STENCYL GAME ENGINE SOFTWARE
I started with GMS and I have a background in software so it's not like Godot or Unity would have been too much for me. Which are clearly reasons why you'd want to use them over some other tools such as GMS or I'm sure stencil, etc, but again the more advanced/complex structures, while way more useful down the road, might make it harder to grok initially.

uhh let's say project framing techniques built into their engines.

You can do 2D in these engines too, but again they just have more advanced. Again not impossible, and really if you want to go 3D these will be your most realistic options, GMS is really geared for 2D dev. Using an engine like Godot or Unity are also viable options but I think they have too high of a learning curve to jump into if you really have no programming experience. But you'll have to work hard to learn all those things you don't know that you don't know. If I recall, undertale was built by a solo dev who had no experience prior to release. The typical advice follows, start small make clones of some simple games like pong, Tetris, and pacman. The community is very large, there are tons of resources to get you started, and the discord has a very active help section. You're probably better off going with Game Maker Studio (GMS).
